Bone Voyage - Character Design

Bone Voyage is an adventure game created by 3rd year students of the Creative Media and Game Technologies study programme at the Breda University of Applied Sciences.
It got the most votes for 'potential commercial succes' from industry professionals at INDIGOx (2019), for which we received the INDIGOX award.

The roles I fulfilled on this project were:
- Lead Character Artist
- Lead Concept Artist (Characters and Environment)
- Lead 2D Artist

You can find the game on Steam here:
https://store.steampowered.com/app/1058370/Bone_Voyage/

As lead character artist I was responsible for creating a lineup of coherent character designs. These are the final designs of the main cast of characters.

As lead character artist I was responsible for creating a lineup of coherent character designs. These are the final designs of the main cast of characters.

The artist is the main character, and the most important one to focus on. These are some exploration sketches to find his look.

The artist is the main character, and the most important one to focus on. These are some exploration sketches to find his look.

Once an appealing design was found, I made some colour iterations.

Once an appealing design was found, I made some colour iterations.

The turnaround for the 3D artists to use when modeling. We later adjusted the shoes and glasses.

The turnaround for the 3D artists to use when modeling. We later adjusted the shoes and glasses.

The second character to focus on was the Captain. Based on earlier sketches by other concept artists I made a final version.

The second character to focus on was the Captain. Based on earlier sketches by other concept artists I made a final version.

The captain's colour iterations. The yellow coat was already agreed on being a set feature.

The captain's colour iterations. The yellow coat was already agreed on being a set feature.

The Musician "Jazz" was another collaboration with an external concept artist.

The Musician "Jazz" was another collaboration with an external concept artist.

The final character design.

The final character design.

The Engineer's colour exploration and final design.

The Engineer's colour exploration and final design.

The Waitress' design and colour iterations.

The Waitress' design and colour iterations.

The Diva went through some additional redesigns after the first was approved, mostly to simplify the design to allow for a quicker modeling process.

The Diva went through some additional redesigns after the first was approved, mostly to simplify the design to allow for a quicker modeling process.

An additional character, Chris the Crab, was added to serve as one of two guides in the game.

An additional character, Chris the Crab, was added to serve as one of two guides in the game.